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All critter descriptions taken from the StarCraft Wiki.


The bengalaas is a felinoid life-form native to Aiur.

The bengalaas hunts in packs and is a fearsome predator. It has been noted to play with their prey like a house cat plays with a mouse. Their pack hunting tactics are acutely intelligent, capable of bringing down prey several times their size.

Some bengalaases are kept in the terran-operated Bengalaas Exhibit and by 2504, had been introduced to Korhal's ecosystem.


The kakaru is an avian reptile native to Shakuras, an abundance being found at Kakaru Keys.

Kakarus are the only critter in StarCraft that can fly, making them ideal for spying on enemies with queen parasites. If a kakaru is slain in-game, it disappears in a blue flash, similar to organic protoss units (though in their case, this is due to teleportation mechanisms).

This critter has no sounds.


The ragnasaur is a tripedal creature. It has a thick, rocky hide, whiskers, a snout, a flat, lobster-like tail and large, yellow-orange eyes.

Ragnasaurs were imported by terrans to the volcanic world of Char and are not unknown to the protoss, presumably providing the namesake of the Antioch Ragnasaurs.


The rhynadon is a slow rhinoceros-like life form. It possesses a thick, armored hide and a large horn.

Rhynadons are native to Moria. It has also been introduced into Korhal's ecosystem.


The scantid is a scorpion-like creature native to Korhal IV and Tarsonis. It has three eyes, two stinger-tipped tails, and four legs.

The original strain of the scantid grew to a length no greater than 15 centimeters and was a common inhabitant of the desert regions of Korhal IV. It repelled predators with a mild venom which caused a mild rash and itching.

After Korhal was ravaged by nuclear weapons in the surprise attack by the Terran Confederacy, nothing was left alive on the surface of the planet, but scantids survived in underground communal burrows. The massive radiation changed the species forever.

The mutated scantid is much larger; its claws are capable of ripping a human in half and its sting is filled with extremely lethal poison. However, scantids are not innately aggressive and generally flee when threatened or injured. Their communal instinct has survived; a large community of them live in an area known as Scorpion Ravine.

This critter has no sounds.


The ursadon thrives in the snowy frozen wastelands of Braxis, and possess no natural enemies. These carnivorous animals hunt in the icy water for food. Instances of attacks on humans are rare, but the few recorded instances of an enraged ursadon attack have always ended in tragedy. The Koprulu Wilderness Society recommends keeping a safe distance from ursadons, for the safety of both the observers and the animals.

Ursadons can resist "flash freezes", which are found on some planets they live on, such as Kaldir.

Ursadon society is controlled by ursadon matriarchs.

This critter has no sounds.